Getting started — ARK: Survival Evolved
Steam promotional artwork. Belongs to Studio Wildcard and partners; used for product identification. [S1]

ARK: SURVIVAL EVOLVED / ASE

Beginner guide: your first session on The Island

A starting route covering character creation, spawning, tools, food, shelter and recovery after death.

Before creating a survivor

This route assumes ARK: Survival Evolved on The Island. The objective is to establish tools, food, water and a repeatable respawn location. Server rates and installed mods can alter the pace; the sequence below is an editorial route rather than a fixed speedrun. [W2] [W3]

Single-player is accessed through the host/local menu. Joining an existing server is a different choice: its owner controls rates, mods, transfer policy and other settings. Confirm the map and rules before investing time in a character.

Do not casually create a replacement survivor on the same server. Creating a new survivor can replace the old character and leave the new one without access to the old character’s tribe property. Respawning after a death and creating a new survivor are different actions. [W2]

Choosing a spawn on The Island

The southern spawn regions are commonly recommended for a first session. They generally offer a more manageable introduction than northern shores, where stronger predators can appear close to the beach. A southern spawn is not a protected zone: look around before gathering and move if the immediate area is occupied. [W3]

Avoid treating the first spawn as a commitment. If the area is repeatedly unmanageable, choosing another spawn is more useful than spending every new life running into the same threat. Look for a different patch of coast rather than assuming the current spawn must be defended.

Make the Stone Pick first

MaterialQuantityEarly source
Stone1Loose stones on the beach
Wood1A nearby tree
Thatch10A nearby tree

Pick up stone, gather a small amount of wood and thatch, then craft from the inventory. Punching trees costs health, so stop once the pick is available. The starting knowledge includes Note, Stone Pick and Torch; later recipes need engram unlocks. [W2]

The important change is replacing your fists with a harvesting tool. Keep the tool accessible, gather enough to support your next craft, and avoid carrying so much that you cannot move away from danger comfortably.

Spend the first unlocks on immediate needs

Leveling and learning are separate steps: assign the attribute point, then use engram points to unlock recipes. There is no single correct early build for every server. The following priorities address the most common reasons a new survivor loses momentum. [W2]

Unlock or goalWhat it solvesBefore moving on
Stone tools and a simple weaponReplaces damaging bare-hand gatheringCarry tools you can replace
Cloth clothingBasic protection and temperature managementWatch the actual temperature indicator
CampfireCook food and provide warmthKeep a small food reserve
WaterskinCarry water away from the shoreKnow where you can refill
Basic shelter and storageA place to organize suppliesCheck local server rules
Sleeping bag or bedA predictable respawn locationUnderstand its reuse limits

Learned engrams remain with that survivor after death. Your equipment and location are the immediate recovery problem; a normal death does not require relearning every recipe. [W2]

Food, water and temperature

Berries are an early food source, and manageable passive prey such as Dodos can provide meat. Cook food when appropriate rather than assuming everything collected can be eaten safely. The beginner research also points to Trilobites as useful resource targets when the surroundings allow it. [W2] [W3]

Activity consumes food and water. Weather and the day/night cycle change temperature, which can make those supplies drain faster. Clothing and shelter help, but do not replace checking the indicators. Before following an animal inland, check your condition and whether you still know the route back. [S1] [W2]

Shelter, respawning and death recovery

A first shelter only needs to support the next session: storage, a place to prepare food, and a respawn point. A sleeping bag is consumed when used; a bed is reusable with a cooldown. Neither makes the surrounding area safe, so placement matters. [W2]

After dying, recover the body when the route is reasonable. A predator that killed you may still be there. Repeatedly rushing the same location without replacement gear can turn one loss into several; preparing a basic recovery kit first is an editorial suggestion.

Structures and items may be subject to server decay rules. Do not assume that a first thatch shelter will remain indefinitely while you are away. Check the server’s rules rather than copying a timer from another community. [W2]

What to do after the first camp

A useful next goal is a manageable first tame, followed by better storage and shelter. Check the species’ taming method before making tools for it. If you plan to join a tribe, understand ownership before contributing a creature or building.

The distant Obelisks matter later for arenas and transfers. You do not need to solve those systems before making a functioning camp. [W2] [W9]

First-day checklist

Saved on this device

Search the guide

Language